Rules

"If we find that you are not playing according to the rules of the game, you will find yourself removed from the game. No one wants to be removed from the game." - The Dungeonmaster

Even in a show like Dungeonmaster, there are a few ground rules to make sure no one gets hurt and everyone has a good time. The Dungeonmaster goes over these at the beginning of the show, but if you need a refresher course, read carefully:

Combat

Spells

General

Unofficial Player's Version of the Rules

  1. Don't piss off the Dungeonmaster (cave-ins, avalanches, deadly poisonous gas and other inescapable events have been known to happen for no reason).
  2. Don't run off the playing area into the audience or backstage during a conflict (see Rule #1).
  3. If you choose to go off adventuring on your own, don't expect to rejoin the party anytime soon.
  4. Don't expect the guide to save you in time of need. What's more, don't let the guide die. Bad things can happen (see Rule #1).
  5. Spells can be easily misunderstood or intentionally misinterpreted by the gods (even when you speak with a loud clear voice and use grand gestures). If a spell doesn't go your way, deal with it and don't get pissy (see Rule #1).
  6. Do not physically hurt the monsters or poke them in the eye. There are cast members under those rags and a rubber mask doesn't really give us much protection.
  7. Some members of the cast have been known to think themselves invulnerable against attack - even against the wishes of the DM and gods. Deal with it.
  8. Really annoying characters will piss off the cast and DM (see Rule #1). Don't be obnoxious.
  9. Really annoying audiences will piss off the cast and DM. A certain amount of audience interaction is appreciated, but overdoing it can ruin it for everyone. Unfortunately, we can't resort to Rule #1 and drop a house on the furry woodland creatures. Or can we?
  10. All rules are subject to interpretation and can be changed at any time to suit the whims of the DM and the gods. You can either roll with it, or see Rule #1.